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The Fuzz

The Fuzz was a project created for the Houghton Game Jam 2007. This game jam was the first game jam in Houghton Michigan at Michigan Technological University. It was a 24 hour programming competition to make the best game you could make in that time period. The theme of the competition was space.

My interpretation of space was in the literal sense: Controlling Space. I had worked on a similar concept on the "Hero" project for my Team Software Project class. Hero was a turn based strategy game however and I wanted to build something real time for the competition.

The premise of the game is to paint as much space as you can before the black fuzz erases it, or worse, erases you. Each time the player paddle is hit by a black fuzz, the paddle gets smaller. When both players have lost their paddles the game is over, and the player with the most space covered with their color is the winner.

Each time the game is played, the level must first be created by the players. Initial locations for power ups, impassable walls, and fuzz generators must be placed in locations agreed upon by the players. The game was my first attempt on building generic sandbox style systems, something that I revisited when I worked on the design for Final Odyssey, and something that has stuck with me through my career as a useful means of providing designers/players tools in which to define their own games.

The game jam site can be found here. Including a link to download the game as well as the others from the event.

Construction Mode

Game Play Mode