Resident Evil 5... where to begin. First off, I have not beaten the whole thing yet. I plan on it tomorrow. Currently I am on Chapter 6-1. I realize this is close to the end but I had plans tonight that didn't include being home near my PS3. Regardless, I have played enough to have an honest opinion of the game...
Seeing as I've played every other Resident Evil game out there, it was a given that I would pick up the latest installment. Now it's true, I am a tool and bought the collectors edition for an additional 30 dollars. Why you ask, you would have just as good an answer as myself. However it did come with a nifty metal case and some crap I will never use (Patch for BSAA, a figurine of Chris, a medallion of Africa, and a crappy thin, cheaply made, tote bag that is way too small for me to carry.
Now I expected the game to be an action game, seeing as that is the direction that RE4 took. I thought RE4 was a good game but not really worthy of the Resident Evil title, as they changed the genre so much. It saddens me to say that RE5 makes RE4 look like a classic. They have totally reworked game play, all but gotten rid of the challenging puzzles of the original, and made the game chapter base that forces you to run from point A, to point B, killing hordes of annoying enemies with highly delayed AI systems and way too much health to balance out the game.
It may be the case that I am too much the hardcore fan of the originals. It may be that I'm just jaded on the newest games that are out, because very few have failed to meet my expectation of "Next Generation" gaming. However, I am greatly saddened when a company the size of Capcom is not willing to stick to its grassroots and take a chance or releasing a game in a well known franchise that is more unique yet risky. Most of this I feel is due to the cost of production of modern day games. It is a better risk for the company if they do something already done than attempt to push their own market IP. It is just my fear that all games will eventually merge into the same rehashed concept that is marketed by large scale developers.
On the otherhand, it makes me glad to see a large scale company move the way of the standard first/third shooter, it opens up room for us little guys.
Later
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