Ogre3D, the open source 3D graphics engine by Torus Knot Software Ltd had decided to change their licensing from their current LGPL licensing to the MIT Licensing. This is really exciting as this new licensing that they will be using in their up and comming release 1.7 is less restrictive by not requiring developers who use the free open source engine to release any base source code changes.
The reasoning behind this is to provide more incentive to get commercial and non-commercial to use and extend the Ogre engine in their projects. I am personally hoping that this does push the Ogre engine a bit more towards the mainstream game development scene. I hope that more companies will consider using this flexable and free engine in their development model. I think that using Open Source software in mainstream development will help to reduce the large cost of game developent and allow developers more time and money to be more flexable and creative in the types of games that they are creating. By allowing them to keep their proprietary custom code private, I feel that this will encourage them to use the engine more freely.
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