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Wednesday, May 7, 2008

Switching To Direct X

I have finally decided to drop XNA. I do not feel there is the control and access, or support from the industry as a whole, that I am looking for in a game development API. Although I love C# as a language and I do hate so the naming conventions of objects in Direct X, I think that learning Direct 3D will be more applicable in all industries and be much more respected in the game industry when I plan on switching over.

This site as a result will shift its direction towards Direct X. I am still working on some minor stuff that I have already started in XNA: such as the IceJeweled game, which should be complete in the next month or so. Finding time to work on it has been difficult as of late so once it is finished I will post a link to the download here.

As for the rest of the stuff, I will be converting most of it over to Direct 3D, and adding additional toolsets, some of which may end up here. My plan is to start developing a 3D level editor. I have been working with .x file formats as of late and it seems like it might be easy to develop an editor based on loaded mesh models (more on this to come).

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